Sunday, 17 May 2009

12 - 18.05.09 - Review

I feel I have developed a very conceptual game which fulfils the brief by having core mechanics which are heavily influenced by my initial research and by being very innovative in the ideas, themes and visuals. As the brief stated, through my innovation, I have chosen a strongly non-commercial stance. I feel the game may still have a decent appeal to a wide ranging audience of mainly 16+ but not the mass market of published titles, especially on the Wii from which I have gained most information during the research. This is due to the politically incorrect and insensitive subject matter; while still tame in comparison to many published titles, may offend. I do however think the offensive themes have an intelligent grounding, engaging and teasing the user, rather than being outright abrasive. The confrontational and miasmic visuals also lend to the individual feel but may risk seizures in photosensitive users. As such a warning of offense and to those sensitive to effects such as strobe lighting will be placed on the website which will host the game.
I feel that I have completed far more than I set out to, while the theme and intentions from my original outline have been realised. To enhance the experience, I would develop the RPG elements further, with more statistics to improve, add more enemies, make the levels longer, add more minigames as ranging attacks and perhaps move into 3D, to realise the possibilities of disorientating effects. As it is, I believe this playable section of the game matches the criteria of the brief, having been built upon design principles gathered from research and by innovating within those aspects of play.

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