Sunday, 17 May 2009
6 - 16.03.09 - Rapid Development
Early development has been a lot faster than I had intended, as I got quite addicted to the concept and spent more time than I had planned. I now have the main elements of level one in place: a side-scrolling landscape with several enemies in a functioning turn-based-combat sequence. I feel that the game doesn’t currently need a minigame as the RPG sequence has been expanded.
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