Sunday, 17 May 2009
5 - 02.03.09 - Game Mechanic
During early development, I discovered that the RPG aspects combined to make the most compelling area of the experience and so I chose to focus on them and include just one minigame as opposed to a range of them. Using new and relatively advanced code to me, I have implemented a range of variables to allow the player to gain experience, and upgrade several aspects of their character. This makes every endeavour of the user more rewarding as each battle can improve their future gaming experience. The player may increase their health, attack, speed, and other level specific abilities as well as advancing through levels every 100 experience points.
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment