Sunday, 17 May 2009

3 - 09.02.09 - Game Concept

In my game, the user plays as a mental patient residing in a secure psychiatric facility. Their varied disorders are being tested on with a cocktail of experimental drugs (hence the title), which will induce different nightmarish hallucinations. These pills therefore represent the levels within the game, each being uniquely visually obscure and psychedelic as they reflect the shifting mental state of the patient. The levels will also focus on a different mental disorder, such a ‘Hectic Narcoleptic’ in which the player attempts certain tasks including driving with the risk of falling unconscious or ‘Bi-Polar Bare' where a flasher is assailed by conflicting mental episodes.
However, the level I shall create for this brief will be ‘OMG OCD LOL’ in which the patient enters a world of disease, pestilence and grime with a severe case of obsessive compulsive disorder. The player (represented by a ‘pill’ avatar) cleans as they go, combating the filth and detritus.
The level will primarily be a side-scroller, with locations and enemies that when encountered will launch a turn based combat screen. Here, the player will complete a range of mini-games and the more successful they are, the greater the damage they will do to their opponents. To reflect the themes of the game, the patient’s weapons are all cleaning equipment, each of which will have a different mini-game to complete as their attack. The mini-games will range from mouse gesturing (a technique that I will need to research), timing button presses, and pressing correct key sequences.

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