I have completed an entire level and what my tutor and I agreed was a suitable section to submit for the whole brief, weeks before the deadline. As such I have decided to develop an entirely new level continuing the theme while bringing new visuals and styles of play to the game.
The second drug induced nightmare ‘Tourette’s Regrets’ sees the player take control of a paranoid ‘recycle bin’ windows icon trying to delete offensive office emails before their employer discovers them. An enhanced windows taskbar grounds the screen, with off-putting messages and an inventory button. The background green sky image is a homage to one of the default windows XP desktop backgrounds, which spins round wildly, disorientating the player. The opponents are zip files, containing compressed enemies, which when collided with will trigger a combat sequence. The layout is similar to the previous level, but with an intensely confrontation pixellated animation in the background to continue the computerised theme. The special attack has been removed to create a greater challenge and the enemies are a .setup file, .exe file or bluescreen. The final boss is a redscreen, with a comedic message on it to replace the error report, and challenging the player with greater health and attack. I feel these enemy concepts are entertaining as they play on computer/internet humour which should appeal to gamers and are quite original. Different to the previous level, a flying windows update icon provides a new resource; ‘om nom’. By colliding with this icon and increasing the ‘om nom’ score, the player can upgrade their speed, which will improve their performance and control over the player character considerably.
Sunday, 17 May 2009
Subscribe to:
Post Comments (Atom)

No comments:
Post a Comment