Looking at the current level, it lacks a final goal or objective. I considered adding gradual visuals in the background to give the sense of level progression but instead chose to add a boss as the climax to the game.
The boss concept features a separate and significantly more powerful adversary which appears on screen after 20 seconds. This means in order to fight them and complete the level, they must avoid the onscreen opponents until the countdown is concluded, although fights will be required to raise the characters statistics to be capable of defeating each boss. The countdown clock is influenced by the ominous timer in the LOST television series, as I felt the psychological aspects of the program resonated within this project.
Sunday, 17 May 2009
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